Semester 2 Unit: Obstacle Course Design
Goal: Create a physically and mentally challenging obstacle course for younger students.
Role: Designer
Audience: 3-11 year olds, depending on which time period of child development you are focusing on
Situation: Mr. Oni needs help designing an obstacle course for specific age groups
Product: Physical obstacle course
Standards: MS-ETS1-2 Engineering Design
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Key Concept: Systems
Related Concepts: Ergonomics, Collaboration
Global Context: Orientation in space and time
Inquiry Questions:
Factual: What are major milestones in child development? What are gross and fine motor skills? What is cognitive development?
Conceptual: What should a good obstacle course accomplish? What makes an obstacle course fun for different age groups?
Debatable: Can any age group attempt and complete an obstacle course?
Goal: Create a physically and mentally challenging obstacle course for younger students.
Role: Designer
Audience: 3-11 year olds, depending on which time period of child development you are focusing on
Situation: Mr. Oni needs help designing an obstacle course for specific age groups
Product: Physical obstacle course
Standards: MS-ETS1-2 Engineering Design
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Key Concept: Systems
Related Concepts: Ergonomics, Collaboration
Global Context: Orientation in space and time
Inquiry Questions:
Factual: What are major milestones in child development? What are gross and fine motor skills? What is cognitive development?
Conceptual: What should a good obstacle course accomplish? What makes an obstacle course fun for different age groups?
Debatable: Can any age group attempt and complete an obstacle course?
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